Even galaxy-spanning anarchist utopias of stupefying full-spectrum civilisational power have turf wars within their unacknowledged militaries.

Iain Banks


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All reality is a game. Physics at its most fundamental, the very fabric of our universe, results directly from the interaction of certain fairly simple rules, and chance; the same description may be applied to the best, most elefant and both intellectually and aesthetically satisfying games. By being unknowable, by resulting from events which, at the sub-atomic level, cannot be fully predicted, the future remains makkeable, and retains the possibility of change, the hope of coming to prevail; victory, to use an unfashionable word. In this, the future is a game; time is one of the rules. Generally, all the best mechanistic games - those which can be played in any sense "perfectly", such as a grid, Prallian scope, 'nkraytle, chess, Farnic dimensions - can be traced to civilisations lacking a realistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies.

The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attibutes of the pieces, is inevitably to schackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value, As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time.

Iain Banks

Tags: games games-theory gaming-theory



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What do I really want? he thinks. This is, of course, an extremely good question. It was just such a pity that, life being as it tended to be, it so rarely came as part of a matched pair, with an extremely good answer.

Iain Banks


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You need to read more science fiction. Nobody who reads science fiction comes out with this crap about the end of history

Iain Banks

Tags: reading history sci-fi



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After doing extensive research, I can definitely tell you that single malt whiskies are good to drink.

Iain Banks


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Oh, they never lie. They dissemble, evade, prevaricate, confound, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish and are generally perfectly capable of contriving to give one an utterly unambiguous impression of their future course of action while in fact intending to do exactly the opposite, but they never lie. Perish the thought.

Iain Banks


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The usual example given to illustrate an Outside Context Problem was imagining you were a tribe on a largish, fertile island; you'd tamed the land, invented the wheel or writing or whatever, the neighbours were cooperative or enslaved but at any rate peaceful and you were busy raising temples to yourself with all the excess productive capacity you had, you were in a position of near-absolute power and control which your hallowed ancestors could hardly have dreamed of and the whole situation was just running along nicely like a canoe on wet grass... when suddenly this bristling lump of iron appears sailless and trailing steam in the bay and these guys carrying long funny-looking sticks come ashore and announce you've just been discovered, you're all subjects of the Emperor now, he's keen on presents called tax and these bright-eyed holy men would like a word with your priests.

Iain Banks

Tags: excession



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I am not answering these questions anymore," I said to him as I took my plate to the sink. "We should have gone metric years ago."

Iain Banks

Iain Banks


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I'm too drunk to recall much of what I've said. Which, come to think of it, is probably just as well, judging by the way people who are normally quite sensible dissolve into gibbering, rude, opinionated and bombastic idiots once the alcohol molecules in their bloom-stream outnumber the neutrons, or whatever. Luckily, one only notices this if one stays sober oneself, so the solution is as pleasant (at the time, at least) as it is obvious.

Iain Banks

Tags: drink



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Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another.

Iain Banks

Tags: safety technology story isolation trope



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